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Diako Ta Naqas | Tiercel | Arena Owner

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:new: :new: Whups my hand slipped and GUESS WHO HAS ANOTHER NEW REF! Heavily inspired by the references of applecinna you fabulous artist you!

Star!Character of the month - June 2016! <3 Star! 

Basic Information:


Name: Diako Ta Naqas
Gender: Tiercel

Breed: Anomalous Equine.
Bloodline: 100% Saraph
Age: 31
Birth Season: Spring Year 1981 of the New Generation
Eye Color: (Brown Mutated) Minty-Green Bird-Eye
Build: Light-Medium
Height: 11.3 hh
Phenotype: Grey Silver Buckskin
Genotype: EE/Aa/nCr/nZ/nG
Design Sheet: Free Creation Design | Diako
 
Mutations:
-
Wings (Automatic)
-Omnivorous Teeth/Digestion (Automatic),
-Feathers,
-Beak,
-Bird Eyes, Mutated color to Minty-Green
--Multiples (Wings - 2 sets),
--Modified Fore-limbs (Avian)



Herd Information:


Herd: Saraph
Herd Rank: Arena Owner, Potion-making enthusiast
Current Location: Burning Abyss Arena, Firebird Gorge, Saraph Lands

Personal Information:


Sire: Ket-ten Ta Naqas (Deceased)
Dam: Ashira Ta Naqas (Deceased)

Mates:

Past Mates:

Offspring:

Fable Hazine out of Atiyah Hazine
Sambhu AND Alkaia out of Noaxmi (UNKNOWN)
Skiamaki Ta Naqas out of Samsara
Razmil Ta Ko'Akiiv out of Taavi Ko (Sahalie as surrogate)

Inventory:
- Unbreakable Fish Bone Charm
- Gaudy Golden Tail Bangle

Personality:
Cunning / Territorial / Mercurial / Secretive / Charming / Grieving / Single-minded / Distrustful / Withdrawn / Fatherly / Protective

History:
Diako is the firstborn son of Mistah Ta Naqas and his first wife, Missuz Ta Naqas. His parents were thrilled at the birth of a four winged foal, despite the fact that his birth left the Missuz weakened and unable to bear more foals. However, having brought a four winged son into the family, she was still lauded with praise and respect by other tiercels and hens.

His father was a very successful mercenary turned merchant who secured a large underground space located between Fire Bird Gorge and the Gardens of Elyssia. Seized by a desire to recapture the glory days of his youth and inspired by the contests held in the Gorge, Mistah Ta Naqas used his wealth to purchase earth manipulating slaves and built himself a vast, underground arena. The arena hosts all sorts of competitions and matches, from glory seeking bouts between warriors and mercenaries, to violent bloodbaths pitting fighters (both willing and unwilling) against captured beasts, or each other!

Diako grew up surrounded by the constant clamor of fighting, and quickly developed a taste for the arena running business. Blessed with an extra set of wings, Diako had to work especially hard to learn how to coordinate himself. Because of this he has a strong sense of space, and how he holds himself. His speed in flight is incredible, but on land he can sometimes be a little over cautiously slow. His extra set of wings also meant that most other herd members treat him well from first meeting, resulting in Diako cultivating a wide selection of friends and allies. He's an easy enough tiercel to get along with, unless you try to pull something over on him when it comes to the arena.

Diako used to work as his father's second in command. He specialized in creating draughts and potions to be used on the combatants, and acquiring new monsters and slaves to send into the fights. Seeing how surviving warriors were healed sparked an interest in medicines and herbology in the colt, and he began to study them. His appetite for creating potions quickly expanded past purely healing, and he dove into poisons with glee. Expiring creatures and slaves provided him with the perfect test subjects for his many fantastical creations.

After the disastrous meteor impact of Autumn 1994, Diako finds himself in charge of the Burning Abyss Arena, now in much need of repairs. The better part of his family, friends and staff were killed during the meteorite strike. What remaining survivors Diako has found, he is deeply protective over. Numbing grief and depression constantly washes over him, leaving Diako standing, staring into space in anguish, often. His love of poisons and harmful concoctions has waned. A buried voice whispers to him that he could be a source of much healing to his fellows and the world. Diako isn't sure he should listen to that voice yet.

As repairs progress on the Arena, it has become clear to Diako that his venue is in need of many fresh monsters and fighters. Partially driven to stock the arena with exotic attractions, he has decided to head north to Auster territory. Diako hopes to recruit or purchase fighters from other herds, and discover dangerous beasts of far off lands to be brought back to the arena. While he hardly admits it to himself, part of the idea of this trip was born out of his desire to escape from the grief and devastation of his home. Doesn't help that he's still confused and denying his attraction to a particular tiercel.

Heading north was a mistake. Diako has some strange and uneasy experiences in the North, before finding himself and Taav at a fork in the road. His apprentice elected to join the Shadows, and Diako returned to Saraph alone, confused and filled with sorrow. Upon his return, Diako discovered that his mate, Atiyah, had left Saraph to follow her friend into exile. Heartbreak compounded by the loss of a support network, Diako spiraled. In a last ditch effort to restore the Ta Naqas name, Diako gathered a small harem and produced a number of offspring. He and Sahalie found comfort in each other, and became mates. Throughout it all, Diako is waiting for things to go wrong. Anything positive can't last long.

With the Shadow forces routed, Diako had no idea if Taavi was even alive. He hadn't heard anything from the other tiercel since they parted ways. Over the course of refilling his servant positions, Diako did discover the bevy of shadow foals now filling the slave markets. Moved by their orphaning, Diako outright purchased and adopted all Shadow foals that he could find. The arena became the new home to many of the former creche babes from the Shadow lands. He is fiercely protective of all of his new charges, and sees that they are treated well. All of the foals are being educated under his wing, with the hope that once they mature into adults they will be self sufficient enough to travel the world, should they choose to leave Saraph lands.

Eventually reunited with Taavi, Diako and Sahalie initially argued over his relationship with the other tiercel. Following the disastrous events of the water formaris dungeon, however, Shay and Taavi came to an accord. Now the trio are inseperable! Diako and Taavi have had their own son, thanks to some red noodles and Sahalie acting as surrogate.

Relationships:

Mista Ta Naqas - Diako's father has always been the quintessential Saraph tiercel. His exceeding pride in producing a blessed fourwing son caused him to push Diako constantly into being MORE. Diako enjoyed the challenge as a colt, and did all he could to earn his father's respect and approval. As he aged, however, Diako became more and more aware of his father's manipulations and the differences in their opinions. In the past years their relationship has grown strained, especially on the subject of Diako producing a male heir to continue operations of the Arena. By the time of his father's death during the meteor impact of 1994, the two tiercels hardly spoke. Diako will not admit it out loud, but he feels relived by the lack of his father's presence even as he grieves for his loss.

Atiyah Hazine - Diako's first, and so far, only mate. The canary merchant holds a soft spot in Diako's soul, but he worries that he doesn't love her as she deserves to be loved. Where Diako can be calculating and sharp, Atiyah makes up for it with enthusiasm and joy. He delights in seeing the world through her eyes. Diako's former mate and first love. She abandoned their family to follow her best friend into exile, and Diako's soul was shattered in ways he doesn't know how to heal.

Sahalie  - One of Diako's few childhood friends who he still keeps in touch with, Shay was as close to Diako as a hen can be without being part of his harem. They enjoy rumbling about the markets together, and Diako takes Shay's keen sense of fashion and ornamentation very seriously. In 1996, after his first mate Atiyah deserted him, Diako and Sahalie became mates. They share a tight bond, only strengthened by their individual tragedies and a fierce desire to keep each other safe.

Taavi - Diako's apprentice in the arts of medicines and poisons. Originally a messenger for the Arena, Diako took the other tiercel in as his apprentice after Taavi accidentally intruded on Diako's lab. Over their years together, the two have become close friends. Closer than any other friend Diako boasts. It is a well known secret that Taavi's taste leans to males over females, and Diako has found himself dangerously, unintentionally, tempted by the other tiercel. Diako struggled daily to alternately understand and/or deny his feelings. Fed up with the intolerance of the Saraph herd, Taavi joined the far more accepting Shadow herd and went separate ways from Diako. They were out of contact for a long time. At the Austerian Tournament of Champoins, they were finally reunited. Both older and more mature, the two tiercels struck their friendship and ultimately a deep romance.

Storylines:

1983 NG
Summer:
Canyon Crawl
1985 NG
Winter:
Blood and Thunder / Blood and Thunder (ART)
1991 NG
Spring:
A Step Out of Line
Summer:
That's How You Do It!
Winter:
A Fall Into Place
1992 NG
Autumn: Thank You for Your Patients
Molt Haute Couture
Winter: With Surge-ical Precision
Radiant <- Breeding with Atiyah Hazine
1993 NG
Summer:
Dealing in Illness
Autumn: Lost Horizon
1994 NG
Autumn: Ruin
Downfall
Rise
Winter: Deuteronomy Mass RP Reply
Reunion
Aftermath
Chain Reactions
1995 NG
Spring:
Mantle
Summer:
Flying North
By Hook or By Crook
Autumn: Who are you, again?
Conge
1996 NG
Autumn:
Homecoming
Just Business, You Understand <- Breeding with Talutah Ghazi
Lets Start Anew for the Two of Us <- Breeding with Sahalie
A Way to Save Face <- Breeding with Samsara
1997 NG
Autumn
Look-
Winter
Prompt | Dergen Birb Train
[Anom] Feathers Fluffed <- Breeding with Madam Majora
1998 NG
Winter
1999 NG
Autumn
Winter
----
MISC:

The Call

Skills & Talents:


Ability: Medic

Herbs/Medicine: 60/115 [Advanced Level | Ability: +15 points]

Magic Type: Electricity
Magic Level:  62/100 [Advanced Level]

Agility:  55/85 [Advanced Level | Build Cap: 85 points]
Stamina: 55/85 [Advanced Level | Build Cap: 85 points]
Strength: 39/55 [Medium Level | Build Cap: 55 points]

Experience: 10

Points Breakdown:


+ 8 Agility - Build Bonus.
+ 11 Stamina - Build Bonus.
+ 6 Strength - Build Bonus.
+ 15 Herb - Starter Bonus.
+ 5 Agility - Starter Bonus.
+30 Agility - Starter UPDATE Bonus.

+ 2 Magic Points - Fullbody + No/Simple BG [Skill Shown Optional.] - PROFILE REFERENCE
+ 4 Herb Points - Fullbody + Detailed BG [Skill Shown] - Thank You for Your Patients
+ 1 Magic Points - Headshot + No/Simple BG [Skill Shown Optional.] - Molt Haute Couture
+ 5 Magic Points - 2000+ word lit [Skill Shown.] &
+ 1 Experience - Hostile Fight (NPC) with any skill level [Win/Lose] -
Blood and Thunder
+ 3 Magic Points - Fullbody + Detailed BG [No Skill Shown.] - Radiant
+ 2 Magic Point - Fullbody + No/Simple BG [Skill Shown Optional.] - With Surge-ical Precision
+ 4 (2 Magic, 2 Herb) Points - 1000-1999 word lit [Skill Shown.] &
+ 1 Experience - Hostile Fight (NPC) with any skill level [Win/Lose] - A Step Out of Line
+ 4 Herb Points - Fullbody + Detailed BG [Skill Shown]. - That's How You Do It!
+ 4 Stamina Points - Fullbody + Detailed BG [Skill Shown] - Canyon Crawl
+ 2 Herb Point - 400-999 word lit [No Skill Shown]. - A Fall Into Place
+ 4 Herb Points - 1000-1999 word lit [Skill Shown.] &
+1 Magic Point Bonus - July 2016 Saraph Summer Chill Event
  -
Dealing in Illness
+ 4 Magic Points - Fullbody + Detailed BG [Skill Shown]. &
+ 1 Experience - Hostile Fight (NPC) with any skill level [Win/Lose] - Blood and Thunder (ART)
+ 3 Magic Points - Fullbody + Detailed BG [No Skill Shown]. &
+1 Magic - Mini-Event Response (Art) - 
Lost Horizon
+10 Herbs points - Lollipop Ghost Candy - H-Anom-O-Ween prize 2016
+1 Experience - Pumpkin Trick entrance prize -
H-Anom-O-Ween prize 2016
+ 4 Herb Points - 1000-1999 word lit [Skill Shown.] &
+ 1 Agility point - Saraph Meteor Event Reply - Ruin
+ 1 Agility point - <400 word lit [No Skill Shownl.] &
+ 3 Herb point - January 2017 Mini-Event Response - Deuteronomy Mass RP Reply
+ 4 Strength Points - 1000-1999 word lit [Skill Shown.] - Downfall
+ 2 Herb Points - 400-999 word lit [No Skill Shown.] &
+1 Magic - Mini-Event Response (Art) Aftermath
+ 2 Stamina Points - 400-999 word lit [No Skill Shown]. - Rise
+ 4 Stamina Points - Fullbody + Detailed BG [Skill Shown]. - Flying North
+ 1 Strength Point - <400 word lit [No Skill Shown.] - By Hook or By Crook
+ 1 Strength Points - Headshot + Simple BG [No Skill Shown.] - The Call
+ 4 Agility Points - Fullbody + Detailed BG [No Skill Shown.] & <400 word lit [No Skill Shown.] - Who are you, again?
+ 4 Agility Points - 1000-1999 word lit [Skill Shown.] & 1 Unbreakable Fish Bone Charm - Conge 
+ 2 Strength Point - 400-999 word lit [No Skill Shown.] - Mantle
+10 Herbs points - Lollipop Ghost Candy - H-Anom-O-Ween prize 2016
+ 4 Magic Points - 1000-1999 word lit [Skill Shown.] - Reunion
+ 1 Magic Points - Headshot + No/Simple BG - Just Business, You Understand
+ 5 Magic - Full-body + Detailed BG + Collaborative Art &
+ 6 Stamina - 1000-1999 Word Lit [Skill Shown] + Collaborative Lit -
Chain Reactions
+ 1 Magic Point - Headshot + No/Simple BG - A Way to Save Face
+ 3 Stamina - 1000-1999 Word Lit - Homecoming
+ 6 Stamina - Full-body + Detailed BG [Skill Shown] + Collaborative Art - Prompt | Dergen Birb Train
+6 stamina - 1000-1999 Word Lit [Skill Shown] + Collaborative Lit - Look-
+1 strength - Fanart - [Anom] Feathers Fluffed
+1 Agility - Headshot/Partial-body + No BG/Simple BG - Gathered Under One Roof
+1 Agility - Mini-Event Response (Art) - Gathered Under One Roof
+3 Stamina - Full-body + Detailed BG - Drawn to the Light
+1 Magic - Mini-Event Response (Art) - Drawn to the Light
+1 Experience - Monthly Prompt - Drawn to the Light
+5 Strength - 400-999 Word Lit [Skill Shown] + Collaborative Lit - Dungeon Start | Fun in the Sun
+7 Strength - 2000+ Word Lit [Skill Shown] + Collaborative Lit - Dungeon End | Fun in the Sun
+1 Experience - Dungeon End - Dungeon End | Fun in the Sun
+2 Magic - Full-body + No BG/Simple BG - Get FANCY
+1 Magic - Mini-Event Response (Art) - Get FANCY
+2 Magic - 400-999 Word Lit - Wishes Granted
+1 Magic - Mini-Event Response (Lit) - Wishes Granted
+1 Exp - Monthly Prompt Bonus - Wishes Granted
+2 Magic - Headshot/Partial-body + Detailed BG - Two Sides of the Coin
+1 Magic - Mini-Event Response (Art) - Two Sides of the Coin
+2 Magic - Headshot/Partial-body + Detailed BG - Whirlyjig
+1 Strength - Mini-Event Response (Art) - Whirlyjig
+2 Magic - Headshot/Partial-body + Detailed BG - What a Surprise!
+1 Strength - Mini-Event Response (Art) - What a Surprise!
+2 Stamina - 400-999 Word Lit - About Face
+2 Magic - 400-999 Word Lit - Got Dizzy Dancing Tango
+5 Magic Skill Points - Festival Fizzy Drink
+2 Stamina - Headshot/Partial-body + Detailed BG - Family Pride
+1 Stamina - Mini-Event Response (Art) - Family Pride
+1 Experience - Love is in the Air prompt - Family Pride
+2 Magic - 400-999 Word Lit - The Unexpected Discovery - Dungeon Start
+5 Stamina - 2000+ Word Lit [Skill Shown] - We Go Together, Part 1 | Dungeon End
+5 Strength - 2000+ Word Lit [Skill Shown] - We Go Together, Part 2 | Dungeon End
+2 Strength - 400-999 Word Lit - Equilibrium
+1 Strength - Headshot/Partial-body + No BG/Simple BG - Get Away With Everything
+2 Magic - Headshot/Partial-body + Detailed BG - Hold On
+1 Magic - Mini-Event Response (Art) - Hold On
+1 Experience - Hold On
+1 Strength - Fanart - Helping Love Along

--------------FANART---------
+1 Strength - Fanart - Ullas Nightmare: Saraph
Image size
1245x765px 155.48 KB
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Winner of the June 2016 Character of the Month Award!

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